Unity / C# · 2026 · 4 weeks

Wild West Cooking

Silly physics-based cooking sim.

Course projectSource on GitHub

Trailer

About this project

Wild West Cooking is a cooking game built for our PIP-2 course.

The kitchen is event-driven: stations announce what they did, and the audio, UI, and order systems react without referencing each other.

Role & tech

Lead Programmer

6-person team

Worked alongside another programmer, developing the player controller, implementing the core gameplay loop, and creating the UI. Also assigned tasks to the other programmer, gave feedback on their work, and reviewed their scripts to make sure everything worked as intended.

  • Player controller
  • Core gameplay loop
  • UI

Highlights

Code

Event-driven decoupling

csharp

Audio subscribes to domain events: no system references another.

private void OnEnable()
{
    Cooking.CookingStartedEvent += StartCookingSound;
    OrderBacklog.Instance.OrderFulfilled += PlayOrderSuccess;
}
private void OnDisable()
{
    Cooking.CookingStartedEvent -= StartCookingSound;
    OrderBacklog.Instance.OrderFulfilled -= PlayOrderSuccess;
}

Spring-damper grab

csharp

Holding an object is a spring-damper, not a snap.

Vector3 toTarget      = _holdTarget.position - _rigidbody.position;
Vector3 velocityError = -_rigidbody.linearVelocity;
Vector3 force = (toTarget * _grabForce) + (velocityError * _forceDamper);
_rigidbody.AddForce(Vector3.ClampMagnitude(force, _maxFollowForce), ForceMode.Acceleration);

Interested in working together?

I'm looking for an internship and I'd be glad to talk about Wild West Cooking or anything else I've built.

contact@liv-rehker.dev